Abstract: The use of gamification to improve language learning results for some selected primary school pupils is investigated in this study. The study quantitatively assess the effects of motivation, and attitude on English language. Data was gathered from 200 respondents drawn from 2 selected primary schools in Chanchaga LGA of Niger State. The collection of data was using a questionnaire that was structured and well-validated. Descriptive and inferential statistics were used for the data analysis. The outcome revealed the mean scores of the ten game elements were above the cut-off mark of 1.50 as agreed by the respondents. The mean score of the five statements....
Keywords: Attitude, English language, gamification, motivation, primary school
[1].
Adelakun, O. J., Lawal, B. O., Oyegbami, A., & Oyedokun, M. O. (2019). Attitude Of Graduate Youths Towards Agro-Allied Skill Acquisition And Entrepreneurship Development Programme In Oyo State. Journal Of Agricultural Extension, 23(1), 13-23.
[2].
Arufe-Giráldez, V., Sanmiguel-Rodríguez, A., Ramos-Álvarez, O., & Navarro-Patón, R. (2022). Gamification In Physical Education: A Systematic Review. Education Sciences, 12(8), 540.
[3].
Behnamnia, N., Kamsin, A., Ismail, M. A. B., & Hayati, S. A. (2023). A Review Of Using Digital Game-Based Learning For Preschoolers. Journal Of Computers In Education, 10(4), 603-636.
[4].
Blyth, C. S., & Thoms, J. J. (Eds.). (2021). Open Education And Second Language Learning And Teaching: The Rise Of A New Knowledge Ecology (Vol. 87). Multilingual Matters.
[5].
Calvert, J., & Abadia, R. (2020). Impact Of Immersing University And High School Students In Educational Linear Narratives Using Virtual Reality Technology. Computers & Education, 159, 104005.